Author Archives: blakevaughn
Stress still has me down, but I’ve finally (at the end of the last month of work) moved on firmly from research to actual design-writing. The research I distilled down by a few key topics–aesthetics, thematics, and market research. One … Continue reading
Brand new year, same old me. I’d like to blame some of my lack of productivity on holiday stresses + plague woes + fear of fascist insurrections + financial troubles… so I will. ——— I’m still keeping track of the … Continue reading
The holidays are always a stressful time of year for me; this year tempering much of family drama with COVID safety drama as it has been for so many of us in America. At any rate, work continues apace, albeit … Continue reading
With COVID, I’ve decided to go into deep(er?) sequester–only cooking through what food I already have; no more visiting parents–for the remainder of the winter, from now through May. What this means–ideally–is having a five-month block to put this game … Continue reading
It’s been a busy month. Busy busy busy. So what all have I gotten done in the last month on game stuff? —ARTWORK As of today, I’ll have finished the 250 box challenge (and possibly Molly Bang too), and moved … Continue reading
So. Making a game then. (This would have been back in July or August) Time to take inventory: What resources did I have at my disposal? lots of free time stuck indoors (thanks, COVID) moderate writing skills minimal coding experience … Continue reading
So. I was working on a book, but I got stuck trying to figure it out. So now I’m making a game instead.